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  1. Growth Tiers and Rewards
  2. Ideal Growth Points
  3. Work Types and Skills
  4. Growth Vat Aging

Growth Tiers and Rewards

Children gain growth points each day in proportion to their Learning need. The tier reached by the next growth moment sets the trait and passion choices. Tiers reset to 0 after each growth moment.

Tier Points Traits Passion Min. avg. learning
0 0 1 from 1 option - -
1 30 1 from 2 options - 17%
2 55 1 from 3 options - 31%
3 80 1 from 4 options - 44%
4 100 1 from 4 options 1 from 1 option 56%
5 120 1 from 4 options 1 from 2 options 67%
6 135 1 from 4 options 1 from 3 options 75%
7 150 1 from 4 options 2 from 4 options 83%
8 162 1 from 6 options 3–4 (50/50) from 6 options 90%

Tier 8 passions are 3 or 4 with equal chance. A child whose Learning stays near full will average about 95%, which clears the 90% needed for that tier.

Ideal Growth Points

Average points to stay on pace for 162 at the next growth moment. Ages 3–7 cover four years and gain points more slowly, so that group runs longer.

  Ages 3–7     Ages 7–10     Ages 10–13  
Years Days Average points Years Days Average points Years Days Average points
3 0 0 7 0 0 10 0 0
3 15 10 7 15 14 10 15 14
3 30 20 7 30 27 10 30 27
3 45 30 7 45 41 10 45 41
4 0 41 8 0 54 11 0 54
4 15 51 8 15 68 11 15 68
4 30 61 8 30 81 11 30 81
4 45 71 8 45 95 11 45 95
5 0 81 9 0 108 12 0 108
5 15 91 9 15 122 12 15 122
5 30 101 9 30 135 12 30 135
5 45 111 9 45 149 12 45 149
6 0 122 10 0 162 13 0 162
6 15 132            
6 30 142            
6 45 152            
7 0 162            

Work Types and Skills

Children keep every work type and skill from younger ages. Each row is what they gain at that age.

Age Work types Skills
3 Patient, Bed Rest, Childcare, Basic, Haul, Clean Shooting, Melee, Social
7 Handle, Cook, Hunt, Construct, Grow, Mine, Plant Cut, Tailor, Art, Craft Mining, Cooking, Plants, Animals, Crafting
10 Firefight, Doctor, Warden Construction, Artistic, Medical
13 Smith, Research Intellectual

Growth Vat Aging

Days spent in each stage under default aging. Learning is frozen in a vat, so a child who stays in one cannot reach growth tier 8.

Growth stage All vat Vat until age 3 No vat
Age 0–3 9 9 45
Age 3–7 12 60 60
Age 7–10 9 45 45
Age 10–13 9 ~47.4 ~47.4
Total to age 13 39 days ~161.4 days ~197.4 days
Maximum growth tier 8 at all moments? ❌ No ✅ Yes ✅ Yes
Can produce a perfect pawn? ❌ No ✅ Yes ✅ Yes