Growth Tiers and Rewards
Children gain growth points each day in proportion to their Learning need. The tier reached by the next growth moment sets the trait and passion choices. Tiers reset to 0 after each growth moment.
| Tier | Points | Traits | Passion | Min. avg. learning |
|---|---|---|---|---|
| 0 | 0 | 1 from 1 option | - | - |
| 1 | 30 | 1 from 2 options | - | 17% |
| 2 | 55 | 1 from 3 options | - | 31% |
| 3 | 80 | 1 from 4 options | - | 44% |
| 4 | 100 | 1 from 4 options | 1 from 1 option | 56% |
| 5 | 120 | 1 from 4 options | 1 from 2 options | 67% |
| 6 | 135 | 1 from 4 options | 1 from 3 options | 75% |
| 7 | 150 | 1 from 4 options | 2 from 4 options | 83% |
| 8 | 162 | 1 from 6 options | 3–4 (50/50) from 6 options | 90% |
Tier 8 passions are 3 or 4 with equal chance. A child whose Learning stays near full will average about 95%, which clears the 90% needed for that tier.
Ideal Growth Points
Average points to stay on pace for 162 at the next growth moment. Ages 3–7 cover four years and gain points more slowly, so that group runs longer.
| Ages 3–7 | Ages 7–10 | Ages 10–13 | ||||||
|---|---|---|---|---|---|---|---|---|
| Years | Days | Average points | Years | Days | Average points | Years | Days | Average points |
| 3 | 0 | 0 | 7 | 0 | 0 | 10 | 0 | 0 |
| 3 | 15 | 10 | 7 | 15 | 14 | 10 | 15 | 14 |
| 3 | 30 | 20 | 7 | 30 | 27 | 10 | 30 | 27 |
| 3 | 45 | 30 | 7 | 45 | 41 | 10 | 45 | 41 |
| 4 | 0 | 41 | 8 | 0 | 54 | 11 | 0 | 54 |
| 4 | 15 | 51 | 8 | 15 | 68 | 11 | 15 | 68 |
| 4 | 30 | 61 | 8 | 30 | 81 | 11 | 30 | 81 |
| 4 | 45 | 71 | 8 | 45 | 95 | 11 | 45 | 95 |
| 5 | 0 | 81 | 9 | 0 | 108 | 12 | 0 | 108 |
| 5 | 15 | 91 | 9 | 15 | 122 | 12 | 15 | 122 |
| 5 | 30 | 101 | 9 | 30 | 135 | 12 | 30 | 135 |
| 5 | 45 | 111 | 9 | 45 | 149 | 12 | 45 | 149 |
| 6 | 0 | 122 | 10 | 0 | 162 | 13 | 0 | 162 |
| 6 | 15 | 132 | ||||||
| 6 | 30 | 142 | ||||||
| 6 | 45 | 152 | ||||||
| 7 | 0 | 162 |
Work Types and Skills
Children keep every work type and skill from younger ages. Each row is what they gain at that age.
| Age | Work types | Skills |
|---|---|---|
| 3 | Patient, Bed Rest, Childcare, Basic, Haul, Clean | Shooting, Melee, Social |
| 7 | Handle, Cook, Hunt, Construct, Grow, Mine, Plant Cut, Tailor, Art, Craft | Mining, Cooking, Plants, Animals, Crafting |
| 10 | Firefight, Doctor, Warden | Construction, Artistic, Medical |
| 13 | Smith, Research | Intellectual |
Growth Vat Aging
Days spent in each stage under default aging. Learning is frozen in a vat, so a child who stays in one cannot reach growth tier 8.
| Growth stage | All vat | Vat until age 3 | No vat |
|---|---|---|---|
| Age 0–3 | 9 | 9 | 45 |
| Age 3–7 | 12 | 60 | 60 |
| Age 7–10 | 9 | 45 | 45 |
| Age 10–13 | 9 | ~47.4 | ~47.4 |
| Total to age 13 | 39 days | ~161.4 days | ~197.4 days |
| Maximum growth tier 8 at all moments? | ❌ No | ✅ Yes | ✅ Yes |
| Can produce a perfect pawn? | ❌ No | ✅ Yes | ✅ Yes |